Work

Every project has been an opportunity to learn, experiment, and grow. From the earliest concept to the final build, I enjoy the process of problem-solving and bringing ideas to life. Here are some of my own experiences in different fields and some projects that best represent my journey so far.

Web Development

I bring over four years of experience as a Full Stack Web Developer, with a strong focus on building scalable, maintainable, and high-performing applications. On the backend, I specialize in .NET, while on the frontend I have worked extensively with modern frameworks such as React (Next.js) and Vue (Nuxt.js). My experience includes leveraging a wide range of libraries, packages, and best practices to streamline development and deliver high-quality results.

Throughout my career, I have been actively involved in the full lifecycle of web applications, from design and development to maintenance and deployment, utilizing cloud platforms like Azure and AWS. I also have solid expertise in working with both relational and non-relational databases, particularly MySQL and MongoDB.

This combination of skills has allowed me to successfully build applications from the ground up, delivering well-structured RESTful APIs that follow proven design patterns to ensure scalability and maintainability, as well as implementing approaches such as Serverless Endpoints. On the frontend, I focus on delivering optimized client applications by applying the latest techniques, including SPA, SSR, SSG, and SEO optimization.

Projects

Plant Vision — Pcloud Innovations

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Project developed while working with PCloudInnovations. All rights belong to the company.

Corporate Website — Creston Games

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Project developed while working with CrestonGames. All rights belong to the company.

HikobaeNet Portfolio — This Website

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Full Stack Website Sample — Github

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Game Development

As a Game Developer, I have solid experience working with multiple engines: Unity (advanced), Unreal Engine (intermediate), and Godot (intermediate). My strongest expertise lies in Unity, where I leverage my advanced knowledge of C# and .NET to build complete gameplay systems and mechanics. In addition, I have intermediate proficiency in C++ for Unreal Engine development and continue to expand my skills in Godot as part of my ongoing learning journey.

My passion for game development extends beyond programming into areas such as design and creative direction. I have completed various courses to strengthen my knowledge in fields like Game Design, 3D modeling, rigging, animation, sound design, VFX, and documentation. These skills came together in a complete project that I developed and published as a demo on itch.io, giving me hands-on experience with the full game development pipeline inside Unity.

Currently, I work as a freelance Game Developer, contributing to indie teams while also pursuing my own projects across Unity, Unreal, and Godot. This allows me to continuously grow my expertise while applying both technical and creative skills to deliver engaging gameplay experiences.

Personal Projects

Prison Escapist — Itch.io

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Unity Mini Games — Github

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3D Art

As part of my game development journey, I have developed a solid experience in 3D modeling, Texturing, Rigging, and Animation, with Blender as my primary tool. I have created a wide range of assets, from realistic models using PBR workflows to stylized ones with NPR techniques, always following best practices for topology, UV unwrapping, and texture optimization.

My workflow includes sculpting high and low-poly models, baking maps (normal, ambient occlusion, roughness, etc.), and generating textures that enhance both realism and performance. I am also experienced in Rigging Characters, Creating Animations, and preparing 3D Assets for integration into game engines like Unity and Unreal.

Personal Projects

3D Vehicle Collection — Game-Ready Assets

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3D Characters Collection

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3D City Assets Collection — Game-Ready Assets

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