
Work
Every project has been an opportunity to learn, experiment, and grow. From the earliest concept to the final build, I enjoy the process of problem-solving and bringing ideas to life. Here are some of my own experiences in different fields and some projects that best represent my journey so far.
Web Development
I bring over four years of experience as a Full Stack Web Developer, with a strong focus on building scalable, maintainable, and high-performing applications. On the backend, I specialize in .NET, while on the frontend I have worked extensively with modern frameworks such as React (Next.js) and Vue (Nuxt.js). My experience includes leveraging a wide range of libraries, packages, and best practices to streamline development and deliver high-quality results.
Throughout my career, I have been actively involved in the full lifecycle of web applications, from design and development to maintenance and deployment, utilizing cloud platforms like Azure and AWS. I also have solid expertise in working with both relational and non-relational databases, particularly MySQL and MongoDB.
This combination of skills has allowed me to successfully build applications from the ground up, delivering well-structured RESTful APIs that follow proven design patterns to ensure scalability and maintainability, as well as implementing approaches such as Serverless Endpoints. On the frontend, I focus on delivering optimized client applications by applying the latest techniques, including SPA, SSR, SSG, and SEO optimization.
Projects
Plant Vision — Pcloud Innovations

Plant Vision is a web application designed to manage, visualize, and integrate architectural projects generated through Autodesk-based workflows. The platform allows teams to centralize project data, view 3D models, and streamline collaboration during the architectural design process through an intuitive web interface. This project allowed me to broaden and strengthen my skills across multiple areas of web development, contributing to approximately four years of hands-on experience.
In this project, I participated as a full-stack developer, working on key features including the RESTful API, database design and architecture, interactive 3D model viewer, and frontend development. I also implemented CI/CD pipelines and developed .NET Framework plugins to extract building information from Autodesk software and upload it seamlessly to the cloud.
C#, .NET Framework, Azure/AWS, TypeScript, Vue, CI/CD pipelines, Autodesk API.
Project developed while working with PCloudInnovations. All rights belong to the company.
Corporate Website — Creston Games





This corporate website was developed to present key company information in a clean, modern, and user-friendly format. The goal was to provide visitors with a clear understanding of the company's identity, services, and career opportunities. This project allowed me to manage an entire web development cycle independently—handling layout, component structure, visual implementation, and interactive features while ensuring usability and performance.
In this short-term project, I worked alone for about two months to build of a responsive static website using provided assets and branding guidelines, development of the main landing page, company information sections, job listings, and Finally the creation of a candidate application/contact form to support recruitment and communication workflows.
Vue, JavaScript/TypeScript, HTML, CSS.
Project developed while working with CrestonGames. All rights belong to the company.
HikobaeNet Portfolio — This Website





This project is a personal portfolio website designed and developed to present my work, skills, and professional profile in a clear and structured way. The site was built with a strong focus on frontend architecture, maintainability, and user experience, following modern web development best practices. The portfolio is fully localized and content-driven, allowing easy updates and scalability. Special attention was given to clean UI design, accessibility, and performance to ensure a smooth and professional browsing experience across devices.
I was responsible for the entire design and development process of the portfolio website, from initial structure to final implementation. This includes: Designing and implementing a custom UI tailored specifically for the portfolio’s purpose, structuring the project using clean, scalable frontend patterns, building a content-based architecture using Markdown files for flexibility and ease of maintenance, implementing full localization (i18n) to support multiple languages, ensuring responsive layouts and consistent behavior across screen sizes, applying best practices for performance, SEO, and accessibility. The project primarily showcases my strengths in frontend development, with an emphasis on clean code organization and long-term maintainability.
Nuxt.js, Vue.js, Nuxt Content Module (Markdown-based content management), Localization (i18n), Nuxt UI Module.
Full Stack Website Sample — Github



This project is a full-stack template that demonstrates clean architecture and practical patterns, It serves as a strong example of my capabilities as a full-stack developer. Aimed to demonstrate my ability to build both the backend and frontend of a modern web system. It features a clean interface, real-time data display from a database, and a modular architecture that follows best development practices.
Full end-to-end development — from API design, database integration, and backend architecture, to UI implementation, routing, testing, and deployment workflows. The backend features a fully implemented RESTful API built using clean architecture principles, along with a structured and maintainable database integration. Data is retrieved through properly defined operations within the .NET ecosystem, and supported by a suite of basic unit tests to ensure functionality and reliability. On the frontend, the application presents a simple and responsive interface with a landing page and a dynamic grid table. The table includes filtering options and interacts directly with the API, allowing users to query and visualize the stored data in real-time.
C#, .Net, NextJs (React), Jest, MongoDB.
Game Development
As a Game Developer, I have solid experience working with multiple engines: Unity (advanced), Unreal Engine (intermediate), and Godot (intermediate). My strongest expertise lies in Unity, where I leverage my advanced knowledge of C# and .NET to build complete gameplay systems and mechanics. In addition, I have intermediate proficiency in C++ for Unreal Engine development and continue to expand my skills in Godot as part of my ongoing learning journey.
My passion for game development extends beyond programming into areas such as design and creative direction. I have completed various courses to strengthen my knowledge in fields like Game Design, 3D modeling, rigging, animation, sound design, VFX, and documentation. These skills came together in a complete project that I developed and published as a demo on itch.io, giving me hands-on experience with the full game development pipeline inside Unity.
Currently, I work as a freelance Game Developer, contributing to indie teams while also pursuing my own projects across Unity, Unreal, and Godot. This allows me to continuously grow my expertise while applying both technical and creative skills to deliver engaging gameplay experiences.
Personal Projects
Prison Escapist — Itch.io





This solo indie game is a short arcade-style experience set inside a prison, where the player must evade guards, collect key items, and progress through 4–5 increasingly challenging levels to escape. The project offers around 20–30 minutes of gameplay, combining stealth and puzzle-based progression.
Developed independently over an 8-month production cycle, the project involved the full game development pipeline — from early concept exploration to final release. Throughout development, I worked on: planning, concept, prototyping, character design, level design, animations, texturing, programming, UI design, and sound design. The result is a complete and fully published game, showcasing my ability to take a project from idea to playable release while managing every creative and technical aspect of development.
Unity3D, C#, Blender, Audacity, Krita.
Unity Mini Games — Github






This project consists of a collection of Unity mini-games designed to demonstrate practical knowledge of core and intermediate Unity features. Each mini-game focuses on a specific gameplay mechanic or system, showcasing a range of development skills within the engine.
The project includes several prototypes such as basic vehicle controls, simple enemy AI behavior, physics-based interactions, and a third-person shooter prototype. Together, these mini-games highlight experience in player movement, input handling, physics simulation, scene setup, and gameplay logic. This collection also serves as a reusable set of templates for building future Unity projects, proving adaptability in different gameplay styles and the ability to design functional, modular game systems.
Unity3D, C#.
3D Art
As part of my game development journey, I have developed a solid experience in 3D modeling, Texturing, Rigging, and Animation, with Blender as my primary tool. I have created a wide range of assets, from realistic models using PBR workflows to stylized ones with NPR techniques, always following best practices for topology, UV unwrapping, and texture optimization.
My workflow includes sculpting high and low-poly models, baking maps (normal, ambient occlusion, roughness, etc.), and generating textures that enhance both realism and performance. I am also experienced in Rigging Characters, Creating Animations, and preparing 3D Assets for integration into game engines like Unity and Unreal.
Personal Projects
3D Vehicle Collection — Game-Ready Assets








This project consists of a collection of seven car models inspired by real vehicles, created with a focus on realistic aesthetics while maintaining low complexity suitable for real-time applications. Each model captures the essential shapes and defining details of the original cars without increasing polygon count or compromising performance.
Using Blender as the primary tool, I completed the full 3D production pipeline for each vehicle, including: 3D Production Process, high-quality low-poly modeling, UV unwrapping, texture creation and material definition and lighting setup and rendering for presentation. The models were designed specifically for video game use, ensuring efficient geometry, clean topology, and textures that balance visual fidelity with performance. This collection highlights my ability to create detailed yet lightweight assets suitable for real-time engines and interactive environments.
Blender, Unity3D, UnrealEngine.
3D Characters Collection







This project consists of three fully realized 3D character models created from scratch for an original game project. Each character was designed to be production-ready, following a complete character creation pipeline. A physically based rendering (PBR) texturing workflow was used across all characters, providing realistic and consistent surface materials and ensuring compatibility with modern game engines and rendering pipelines.
Full production of all three characters, including modeling, UV unwrapping, texturing, material creation, rigging, and skinning. Each character was carefully authored with deformation and animation in mind. I also created a set of basic animations for each character. All characters are original designs, based on characters from a game I previously created, maintaining consistency with the game’s narrative and visual identity.
Blender – Character modeling, rigging, skinning, animation, and material setup
3D City Assets Collection — Game-Ready Assets





This project is a collection of high-quality 3D assets created for world-building purposes, with a strong focus on urban environments. The asset pack is designed to be versatile and cohesive, enabling the creation of detailed city scenes that include architectural structures, infrastructure, and environmental details such as roads and bridges. The collection includes: 12 unique building models, a modular bridge system composed of two interchangeable parts, a partially constructed tunnel with a dedicated road mesh and decorative props such as lampposts and fences.
I was responsible for the full creation of all assets, from concept to final delivery. Each model was designed with an original artistic approach, inspired by real-world urban photography from cities around the world. Special care was taken to maintain a cohesive visual style while ensuring the assets remain flexible for different world-building scenarios. All models were authored with physically based rendering (PBR) workflows in mind, ensuring visual realism and compatibility with modern rendering pipelines.
Blender – 3D modeling, asset creation, and scene preparation